Additionally, as mentioned before, their mobility is also very lackluster compared to other disjoint users given their average dashing/walking and air acceleration speeds, which makes it difficult for them to keep up with faster, rushdown-based characters (i.e. This article will explain how to find him, but be warned, as there will be spoilers, since you can’t unlock Richter in World of Light … At the end of the spin, a tornado is sent out, which will damage opponent. Heading north from the starting area and then east you will encounter a long road that heads into a town east of the waterfalls. Ultimate. However, this does provide it with consistent KO potential. It is a reliable followup from down tilt at low percents, and useful for damage-racking. Mii Swordfighter's fighter spirit is available periodically for purchase in the shop for 500 coins. This opinion, however, is still debatable. The mode is accessed from the Spirits main menu item and revolves around the fighters teaming up with spirits to defeat an "ultimate enemy" named Galeem. If inputted like a smash attack, it will fly faster with significantly increased range, speed and damage. December 9th, 2018 by William Schwartz. Like the other Mii Fighters, the Mii Swordfighter now has set attributes, including middling weight (which is identical to that of a default-sized Mii Fighter in SSB4) alongside high air speed, but average or below-average stats otherwise (falling speed, air acceleration, walk speed, run speed). If you decide to go either the Villager or Marth routes at the start of the game, it will take quite a bit longer to unlock Mii Swordfighter. The Mii Swordfighter's tilts, with the exception of forward tilt, are quite fast and are pretty reliable sources of damage and combo potential. If you choose Sheik and head north, you will be able to unlock the Mii Swordfighter very quickly. The following is a list of different headgear and outfits a Mii Fighter can equip. However, their biggest nerf(s) are their decreased hitbox sizes for some of their default moveset. I like to make ninja-themed custom characters in games that allow customization, so naturally I was inclined to unlock the ninja suit for Mii Swordfighter and try out some of that shuriken action. Steps forward and, with both arms, performs a two-handed downward slash. A good spacing and approach move that can be used to initiate combos when used close to the ground. Swings the sword front to back before standing back up. In there, his voice is randomized. It deals very high knockback, allowing it to be a potent finisher or read. Additionally, their grab game is subpar, though not to the same extent as Cloud. This alternative occurs when the corresponding DLC has been purchased and downloaded. Much like the Mii Gunner, the Mii Swordfighter retains most of their previous moveset, with the majority of the Swordfighter's changes being alterations to how their moves behave. As a recovery, the Swordfighter gains a good distance both vertically and horizontally and can alter their momentum until they begin falling, after which they will plummet down and end up self-destructing if they do not grab a ledge. If you win the Mii Swordfighter battle, you will get them as a playable character in World of Light. The shuriken gains more damaging power as it travels, unable to flinch opponents at point-blank range but doing more knockback at maximum range. Unique to this mode - you only start with Kirby, and must unlock the rest of the cast including the other original 7 fighters, and each of the Mii Fighters. Possibly Mii Swordfighter’s worst throw due to dealing low damage and knockback as well as having too much end lag to make it a versatile combo starter. Unlocking Mii Swordfighter in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". For a swordfighter, they have one of (if not the worst) disjoints in the game. Spins to perform an extremely fast backwards slash. Knocks the opponent away with a roundhouse kick. Mii Swordfighter in Mii Fighters' fighter card. This Mii cannot be restored if deleted. A horizontal swipe. Additionally, almost all of the Swordfighter's aerials can easily be comboed into from their down throw, giving the character extremely reliable damage from grabs. The Mii Swordfighter isn’t an incredibly tough battle, but the spirit battles may give you a challenge if you aren’t properly equipped. Based off a recurring pose for most sword users in, The Mii Swordfighter has a purple background effect when using a Final Smash (similar to. Gale Strike is among the Mii Swordfighter's best moves; while slow for a projectile, it does good damage, is an excellent tool to setup kill confirms due to its large hitbox and fixed knockback, and is very potent at ledgetrapping. They have the most Spirit Battles involving Legend spirits (that being 2 battles). SmashWiki article: Final Edge Final Edge is the Mii Swordfighter's Final Smash in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Forward and neutral aerial both serve as average spacing tools, with forward air's multihits giving Mii Swordfighter several confirms on grounded opponents. Travels a set distance in a light arc, allowing then to hit downed and low crouching opponents. The Tail Mii Gunner references the Fly Guy, a variant of Shy Guy who can hover using the propeller on its head. While forward and up smash are both relatively laggy, they both boast a considerable amount of KO power and the same can be said for Blurring Blade and Power Thrust, the former which can KO at extremely low percents when fully charged at the edge of Final Destination. Follow/Fav World of Light: ... "Because all our worlds were wiped out by the light, were we forced to settle down on the last remaining world in the multiverse. When activated, the Mii holds their sword up and fires several crescent-shaped energy blasts in the direction they are facing, … Adventure Mode: World of Light (灯火の星, The Star of Light), also called " The World of Light ", is a single-player story mode in Super Smash Bros. Defeating Mii Gunner automatically adds the default Mii Gunner under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Fight… If used in the air, the Mii will rise, performing multiple spinning slashes before ending with an outward slash. Does good knockback, but has noticeable ending lag. Each hit can be used to drag a recovering opponent offstage, since each hit is a rather weak meteor smash. The shurikens can lock at mid to long range. The Mii Swordfighter has had their physical attributes reworked to all be relatively average. World of Light World of Light Extras Century Smash ... Lucas Sonic King Dedede Olimar Lucario R.O.B. Swings the sword in a back-to-front circle while getting up. Performs an outward swipe while sliding forward. The Mii Swordfighter (Mii剣術タイプ, Mii Fencing Type) is a playable character in Super Smash Bros. Shot Put: ... Mii Swordfighter's neutral special is a simple spin with a sword, damaging any nearby opponents, but with a twist. Chakram travels faster when smash thrown and deals more damage, while the slow version now lingers and returns to where it was thrown, turning it into an approach-deterring and ledge-trapping tool. In patch 7.0.0 increased Mii Swordfighter's shield size; They were the only Mii Fighter that received this change. Their up tilt is generally used for juggling and starting combos at medium percentages, while their down tilt and forward tilt and forward tilt are more geared towards spacing and poking.
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